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	<id>https://www.makerpendium.de/index.php?action=history&amp;feed=atom&amp;title=RPG_Maker_2_FAQ_by_JerryRPGer</id>
	<title>RPG Maker 2 FAQ by JerryRPGer - Versionsgeschichte</title>
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	<updated>2026-04-05T02:35:21Z</updated>
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	<entry>
		<id>https://www.makerpendium.de/index.php?title=RPG_Maker_2_FAQ_by_JerryRPGer&amp;diff=23883&amp;oldid=prev</id>
		<title>Käsekumpel: Hinweis in InfoBox verschoben</title>
		<link rel="alternate" type="text/html" href="https://www.makerpendium.de/index.php?title=RPG_Maker_2_FAQ_by_JerryRPGer&amp;diff=23883&amp;oldid=prev"/>
		<updated>2021-07-10T18:02:10Z</updated>

		<summary type="html">&lt;p&gt;Hinweis in InfoBox verschoben&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 10. Juli 2021, 18:02 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{BackToMain|titel=RPG Maker 2|artikel=RPG Maker 2}} {{BackToMain|titel=JerryRPGer|artikel=JerryRPGer}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{BackToMain|titel=RPG Maker 2|artikel=RPG Maker 2}} {{BackToMain|titel=JerryRPGer|artikel=JerryRPGer}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;Hinweis:&amp;#039;&amp;#039;&amp;#039; Folgendes historisches Dokument &amp;#039;&amp;#039;&amp;quot;rpgmaker2faq.txt&amp;quot;&amp;#039;&amp;#039; wurde von [[JerryRPGer]] (damals in [[KanjiHack]] bekannt als &amp;#039;&amp;#039;AegisKnight&amp;#039;&amp;#039;) erstellt. Nicht zu verwechseln mit [[AegisKnight]], dem Ersteller der [[Sphere Game Engine]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Infobox|inhalt=&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;Hinweis:&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;&lt;/ins&gt;Folgendes historisches Dokument &amp;#039;&amp;#039;&amp;quot;rpgmaker2faq.txt&amp;quot;&amp;#039;&amp;#039; wurde von [[JerryRPGer]] (damals in [[KanjiHack]] bekannt als &amp;#039;&amp;#039;AegisKnight&amp;#039;&amp;#039;) erstellt. Nicht zu verwechseln mit [[AegisKnight]], dem Ersteller der [[Sphere Game Engine]].&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;              ----------------------------------------------&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;              ----------------------------------------------&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;              -[[RPG Maker 2]]  [[KanjiHack|KanjiHACK]] Translations-FAQ-v.01-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;              -[[RPG Maker 2]]  [[KanjiHack|KanjiHACK]] Translations-FAQ-v.01-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Käsekumpel</name></author>
	</entry>
	<entry>
		<id>https://www.makerpendium.de/index.php?title=RPG_Maker_2_FAQ_by_JerryRPGer&amp;diff=23562&amp;oldid=prev</id>
		<title>Käsekumpel: Historisches Dokument &quot;rpgmaker2faq.txt&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.makerpendium.de/index.php?title=RPG_Maker_2_FAQ_by_JerryRPGer&amp;diff=23562&amp;oldid=prev"/>
		<updated>2021-07-05T09:50:27Z</updated>

		<summary type="html">&lt;p&gt;Historisches Dokument &amp;quot;rpgmaker2faq.txt&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{BackToMain|titel=RPG Maker 2|artikel=RPG Maker 2}} {{BackToMain|titel=JerryRPGer|artikel=JerryRPGer}}&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Hinweis:&amp;#039;&amp;#039;&amp;#039; Folgendes historisches Dokument &amp;#039;&amp;#039;&amp;quot;rpgmaker2faq.txt&amp;quot;&amp;#039;&amp;#039; wurde von [[JerryRPGer]] (damals in [[KanjiHack]] bekannt als &amp;#039;&amp;#039;AegisKnight&amp;#039;&amp;#039;) erstellt. Nicht zu verwechseln mit [[AegisKnight]], dem Ersteller der [[Sphere Game Engine]].&lt;br /&gt;
&lt;br /&gt;
             ----------------------------------------------&lt;br /&gt;
             -[[RPG Maker 2]]  [[KanjiHack|KanjiHACK]] Translations-FAQ-v.01-&lt;br /&gt;
             ----------------------------------------------&lt;br /&gt;
                        Written by [[JerryRPGer|AegisKnight]]&lt;br /&gt;
 -Contents-&lt;br /&gt;
 1.RPG Maker 2&lt;br /&gt;
 2.How to use Saverams&lt;br /&gt;
 3.What Emulator to use?&lt;br /&gt;
 4.FAQ-Frequently Asked Questions&lt;br /&gt;
 5.Neat Extras&lt;br /&gt;
 -----------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 1.-[[RPG Maker 2]]-This is a SNES Rom that never reached the States.This is &lt;br /&gt;
 part two in the series which was made by [[ASCII]].RPG Maker 2 is an &lt;br /&gt;
 update to the first and is alot better.Thanks to KanjiHACK Translations&lt;br /&gt;
 It&amp;#039;s also in english,most of it that is.Then you say wow,I can create &lt;br /&gt;
 my own RPG.Not only that,but thanks to KanjiHACK,You can also post &lt;br /&gt;
 your game on their website for other people to download.You can also &lt;br /&gt;
 download other people&amp;#039;s saverams.Not only have you created your own RPG&lt;br /&gt;
 but it is now open to the Emulation scene.People can send you feedback&lt;br /&gt;
 on it to make things better for your RPG.This is definitely worth &lt;br /&gt;
 getting.It only takes a little patience.&lt;br /&gt;
 &lt;br /&gt;
 -----------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 2.-How to use Saverams-RPG Maker 2 saves your game to saverams.Saverams&lt;br /&gt;
 can be located in the RPG Maker 2 folder,snessnaps folder(if your using&lt;br /&gt;
 snes9x)or in a zsnes folder or to whatever emulator your using.RPG Maker&lt;br /&gt;
 2 reads saverams in the rpg2.srm form.So to play other people&amp;#039;s saverams&lt;br /&gt;
 you must rename their saveram to rpg2.srm.Here&amp;#039;s an example:&lt;br /&gt;
 &lt;br /&gt;
 -1.You download Quest.srm from the vault.&lt;br /&gt;
 -2.You unzip.&lt;br /&gt;
 -3.you make a copy of the Quest.srm and paste it in the same folder.&lt;br /&gt;
    There should now be two Quest.srm&amp;#039;s in the same folder.&lt;br /&gt;
 -4.Next rename one of the Quest saverams to rpg2.srm.This way RPG Maker &lt;br /&gt;
    2 can read it.&lt;br /&gt;
 -5.Remember to save your rpg2.srm of your game and move it to another &lt;br /&gt;
    folder or disk.(If you use a disk,it acts like a memory card)&lt;br /&gt;
 -6.Now drag Rpg2.srm(Quest.srm)into the place of your saveram.(title.srm)&lt;br /&gt;
 -7.If you followed correctly my directions correctly,you should be able&lt;br /&gt;
    to load up RPG Maker 2 and play Quest.&lt;br /&gt;
 -8.To get your saveram back,just delete or move Quest.srm back to a&lt;br /&gt;
    folder or disk and drag your saveram back in.&lt;br /&gt;
 &lt;br /&gt;
 -Tips-&lt;br /&gt;
 -ALWAYS BACKUP YOUR GAME before moving saverams around.I have lost all &lt;br /&gt;
  my work on a game before.It really sucked.&lt;br /&gt;
 -Create a folder to have all your RPG Maker 2 saverams in.Inside my &lt;br /&gt;
  saveram folder is an individual folder for each saveram that I have &lt;br /&gt;
  found or gotten from the vault.&lt;br /&gt;
 -When switching between saverams,open up two or three windows.that way&lt;br /&gt;
  you can just drag things from folder to folder.For instance:&lt;br /&gt;
  &lt;br /&gt;
  I have the saveram window and the window of snessnaps open.Well,I just&lt;br /&gt;
  drag my game&amp;#039;s saveram back to it&amp;#039;s folder in the saveram&amp;#039;s window,&lt;br /&gt;
  then I drag Quest.srm(which should be renamed rpg2.srm)into the &lt;br /&gt;
  snessnaps window.Now I can play Quest.&lt;br /&gt;
 &lt;br /&gt;
 -A disk can be used instead of a saveram folder.That&amp;#039;s what I did.So &lt;br /&gt;
  when I go to a friend&amp;#039;s house,I just take my disk with all 12 saverams&lt;br /&gt;
  on it.Just like a playstation memory card.&lt;br /&gt;
 -Good Luck&lt;br /&gt;
 -----------------------------------------------------------------------&lt;br /&gt;
 3.What [[Emulation|Emulator]] to Use?&lt;br /&gt;
   This is strictly your preference,but RPG Maker 2 will run perfect &lt;br /&gt;
 with Zsnes400 if you run it from the command line.This means you have&amp;#039;&lt;br /&gt;
 to put the RPG Maker 2.smc and srm in the same folder as Zsnes.Then &lt;br /&gt;
 from the dos C:\ prompt type:Example:&lt;br /&gt;
             &lt;br /&gt;
                        zsnes rpg2.smc -s -v 7&lt;br /&gt;
 &lt;br /&gt;
 It&amp;#039;s your preference of what you want the emulator to do,but that is &lt;br /&gt;
 what works best for me.&lt;br /&gt;
 &lt;br /&gt;
 -----------------------------------------------------------------------&lt;br /&gt;
 4.-FAQ-These are questions and answers that I have received and other &lt;br /&gt;
 fellow Rpg Maker 2 Authors have received.So I put this together.&lt;br /&gt;
 -----------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Q: How do you make cutscenes that don&amp;#039;t involve any of the&lt;br /&gt;
    characters in the party?&lt;br /&gt;
 &lt;br /&gt;
 A: First, make a &amp;quot;dummy character&amp;quot; with image #1, which &lt;br /&gt;
 makes an &amp;quot;invisible&amp;quot; character.  When you want to do a cutscene&lt;br /&gt;
 that dosen&amp;#039;t involve any of the characters in your party, add&lt;br /&gt;
 the &amp;quot;invisible&amp;quot; character to your party (if you have four characters &lt;br /&gt;
 in your party, you must first remove one) and then remove all other&lt;br /&gt;
 characters from the party.  To move the &amp;quot;camera,&amp;quot; just use the &lt;br /&gt;
 &amp;quot;move character&amp;quot; scripting command.  You can even&lt;br /&gt;
 move it through walls and obsticles other than characters.&lt;br /&gt;
 When the scene is over, add one of the party members, then remove the&lt;br /&gt;
 dummy character, then add any other characters to the party&lt;br /&gt;
 as necessary.&lt;br /&gt;
 &lt;br /&gt;
 Q: How does the &amp;quot;auto start&amp;quot; event type work?&lt;br /&gt;
 &lt;br /&gt;
 A: &amp;quot;Auto start&amp;quot; allows you to create looping events and &amp;quot;:on the fly&amp;quot; &lt;br /&gt;
 condition checking.  If you set &amp;quot;auto start&amp;quot; as the event type&lt;br /&gt;
 on the unconditional event screen, the script will run as soon as &lt;br /&gt;
 the party enters the map on which that event has been set.  If you&lt;br /&gt;
 do this, be sure to set a &amp;quot;null event&amp;quot; on one of the conditional&lt;br /&gt;
 event pages (i.e. if switch 1 is set, do nothing).  If &amp;quot;auto start&amp;quot;&lt;br /&gt;
 is set on one of the conditional event pages, the game checks to&lt;br /&gt;
 see if those conditions are true both when the party enters the map&lt;br /&gt;
 and whenever it finishes executing an event on that map.  You must&lt;br /&gt;
 still have something in your script to &amp;quot;break out&amp;quot; of the auto&lt;br /&gt;
 start event.&lt;br /&gt;
 &lt;br /&gt;
 Q: How can you do non-combat game over?&lt;br /&gt;
 &lt;br /&gt;
 A: When the party &amp;quot;dies,&amp;quot; just warp them to a room from which&lt;br /&gt;
 they cannot escape.&lt;br /&gt;
 &lt;br /&gt;
   (Not sure if this is exactly right.It Doesn&amp;#039;t seem to work)&lt;br /&gt;
 &lt;br /&gt;
 Q:What are the enemy methods and their variations?&lt;br /&gt;
                            &lt;br /&gt;
 A:Enemy Method #9 allows the monster to act twice each turn.&lt;br /&gt;
   Thank to RPG Advocate&lt;br /&gt;
   *More to come*    &lt;br /&gt;
 &lt;br /&gt;
 Q:How come the same events keep reaccuring in my game/What do the &lt;br /&gt;
   switch on/off commands do?&lt;br /&gt;
 &lt;br /&gt;
 A:I get this question over and over again.I will explain it as best &lt;br /&gt;
 as I can.The best way to look at the switches is that they are your &lt;br /&gt;
 series of events(your key events that affect your story)For Instance:&lt;br /&gt;
 If at the beginning of your game you have a story scroll across your &lt;br /&gt;
 screen.That would be an event.So after writing that event,at the end&lt;br /&gt;
 put switch on 001.That is your first event.To make it not reaccure.&lt;br /&gt;
 You have to go to page two of the four page event Data and go to the &lt;br /&gt;
 four things at the bottom:&lt;br /&gt;
 &lt;br /&gt;
                    - page 1/4&lt;br /&gt;
                      Item&lt;br /&gt;
 	             Party&lt;br /&gt;
   		     Some japanese(switches)&lt;br /&gt;
 		     Gp&lt;br /&gt;
 &lt;br /&gt;
 This tells you when this event will occur.It can occur after you &lt;br /&gt;
 receive a certain item,add or lose a member of your party,after a &lt;br /&gt;
 switch on event Ex:001,or after you have a certain amount of gold.&lt;br /&gt;
 The one I most use is the switches one.For your intro to not reaccure,&lt;br /&gt;
 you have to click on the switches and put 001.You have up to 270,which &lt;br /&gt;
 means you can have up to 270 events that interact with your storyline.&lt;br /&gt;
 If you did this correctly it will now look like this:&lt;br /&gt;
 &lt;br /&gt;
                    - page 2/4&lt;br /&gt;
                      Item&lt;br /&gt;
 		     Party&lt;br /&gt;
 		     Jap(switches)001&lt;br /&gt;
 		     Gp&lt;br /&gt;
 Q:I ran out of space and memory on my game.What do I do?&lt;br /&gt;
 &lt;br /&gt;
 A:RPG Maker 2 has a limited supply of memory.Try to cut down on details&lt;br /&gt;
 and pointless events.Also,don&amp;#039;t make every map 16x16.That saves space.&lt;br /&gt;
                       **That&amp;#039;s all for now**&lt;br /&gt;
 -----------------------------------------------------------------------&lt;br /&gt;
 5.Neat Extras-Some things that we&amp;#039;ve figured out:)&lt;br /&gt;
 &lt;br /&gt;
 -You can make your game have Day and Night.This involves lots of &lt;br /&gt;
  careful thinking and planning though.Takes up lots of events if your &lt;br /&gt;
  not careful.&lt;br /&gt;
 &lt;br /&gt;
 -We think it&amp;#039;s possible to make character class changes.Unfortunately&lt;br /&gt;
  it&amp;#039;s not very accurate and it takes a hell of a time to make it work. &lt;br /&gt;
 &lt;br /&gt;
 -----------------------------------------------------------------------&lt;br /&gt;
 This Faq (c) 1998 Kanjihack was written by [[JerryRPGer|AegisKnight]].I thank all RPG &lt;br /&gt;
 Maker 2 Authors for their questions and answers.Especially [[ShadowText]],&lt;br /&gt;
 [[RPG Advocate]],[[Wing]],and [[Adol]].(and anyone else I left out)&lt;br /&gt;
 Questions or Comments-e-mail me at nfierer@mindspring.com&lt;br /&gt;
 &lt;br /&gt;
 Visit my website at &amp;lt;nowiki&amp;gt;http://come.to/AegisKnight&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 Visit [[KanjiHack|KanjiHACK]] at &amp;lt;nowiki&amp;gt;http://www.barraton.demon.co.uk/khack&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
                    ***More to come later***&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:RPG Maker 2]] [[Kategorie:FAQ]]&lt;/div&gt;</summary>
		<author><name>Käsekumpel</name></author>
	</entry>
</feed>